
Insert Route • - allows you to copy a previously defined
route in the RTE2 screen to the active route. This
choice is only displayed when one or more routes are
defined in the RTE2 screen.
Our experience has shown that you are likely to choose
several of these methods at any given time to create
a route. You can mix any of these routines to create
routes, amend routes, or insert waypoints in the middle
of existing routes. The software is designed to be as flex-
ible as possible to meet your changing needs.
Be sure to take a few minutes to read through the Plotter
section to find out how you can modify the active route
using the Plotter and GOTO functions.
The following four sections are examples of how to use
each of the four basic functions outlined above. We
encourage you to experiment using all of the methods
available to find the one that best meets your needs. As
long as you are working in the RTE1 screen and sitting
at the dock, you are not going to do any damage (e.g.
erase waypoints in the Waypoint Bank or routes in the
Route Bank), so have some fun and find out how helpful
this GPS receiver really is.
If you are already comfortable with setting up a basic
route, you might want to skip the examples which follow
and jump ahead to the Maneuvering Within the Route
section later in this section to understand some of the
more advanced features of the software.
Insert By Number
The following example assumes RTE1 is empty. Follow
the directions in the Erasing an Existing Route section to
start with an empty route if you have waypoints in the
RTE1 screen.
Select the 1 RTE key until the RTE1 screen is dis-
played.
Press the 2 EDIT key to enter the edit mode.
Highlight the 3 Insert softkey from the display and
press the ENT key. Skip to the next step if RTE1 is
empty.
Highlight Insert by 4 Number softkey from the dis-
play and press the ENT key.
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